i
Kunstformen der NaturErnst Haeckel · lithographic plates, 1904
- Stealing
- Radial symmetry, obsessive ink linework, specimens arranged on a plate.
- Refusing
- Its Victorian preciousness.
Tower defense · Phase 0 · Art direction — candidate B of II
Styleguide · Ref. AD-B · 04.09.2026
A living reef defending itself, drawn in a biologist's field notebook — organic growth risographed onto gridded paper.
The thesis, held to
Two spot inks on warm stock, printed slightly out of register. The player's things are grown — every silhouette is arcs repeated around a centre. The things attacking them are cut — straight edges, exact angles, nothing that could have lived. The board is a page; the HUD is an annotation in the margin.
Sources, and what is refused
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Plate II
The shared deterministic sim (preview/demo.js, seed 20260904) wearing this direction's skin. Same seed, same run, every time. The numbers in the margin are read off the running sim, not typed in.
Fig. 0 — reef under load, 60 Hz fixed step
Ink: mint / cobalt / ochre / coral on paper
Ground is stock, not a surface: a warm sheet with the printed grid showing through. The lane is a channel of ink laid down with a visible halftone and a 2px slip on the second pass. Towers bloom outward on the frame they fire; hits throw halftone dots, never a glow.
Plate III
Four hues, one paper, one ink. Each hue carries a job in the fiction; none is decorative, and none is used for a second job. Values are normative OKLCH.
Ink coverage
0–100%
at 3px pitch
--paper
oklch(96% 0.012 92)
Ground. Warm notebook stock.
--paper-2
oklch(92% 0.016 92)
Sunken cell, grid fill.
--ink
oklch(24% 0.045 165)
Line and text. Ink green-black, never pure black.
--ink-50
oklch(52% 0.030 165)
Secondary text, annotation.
--coral
oklch(70% 0.190 20)
Threat. Intruders, damage, breach.
--mint
oklch(76% 0.130 172)
Growth. Player towers, build, gain.
--ochre
oklch(80% 0.140 85)
Resource. Nutrients, currency, upgrades.
--cobalt
oklch(55% 0.160 255)
Control. Slow, tether, utility.
Ink overlap
Every crossing of two inks uses mix-blend-mode: multiply. These two chips are really overlapping — the lens between them is the product of both inks, the way a second pass through the drum darkens the first. Nothing is faked with a third colour, and nothing on this page uses a soft shadow to imply depth: ink either covers the paper or it doesn't.
Contrast, measured on paper
ink 14.4:1 · ink-50 4.8:1 · cobalt 4.4:1 · coral 2.6:1 · mint 1.8:1 · ochre 1.7:1 — coral, mint and ochre are fills behind ink linework, never body copy.
Plate IV
Display is Fraunces 700 with 'SOFT' 40, 'WONK' 1 — a serif with a wobble, so headings read hand-set rather than systemic. Body and every numeral is Chivo, tabular.
Display 61px
Scale 1.25
from 16px
Rhizophora
Rhizophora
font-size: 61px
font-variation-settings: 'SOFT' 40, 'WONK' 1 — upper
'SOFT' 0, 'WONK' 0 — lower, for comparison. The wonk is in the z and the a.
Tabular — shipping
0000Digits sit on a fixed advance. The counter changes 4× a second and the glyphs never move.
Proportional — banned
0000Same number, default figures. Watch the right edge crawl. This is why the rule exists.
Plate caption, small caps, hairline rule
Every label on this page is set this way: Chivo 600, all-small-caps, 0.16em tracking, sitting under a 1px ink rule. It is the only label style in the direction.
Numerals in the world
Damage numbers, gold, wave, HP and timers all use font-variant-numeric: tabular-nums, in canvas as well as in the DOM.
Plate V
Specimens at final art quality. Radii come from the arc, not from a border: 999px for grown things, 0 for intruders. They are never mixed.
Player growth is radial — every tower is built from arcs repeated around a centre, like a coral or a seed head. The enemy is machine-cut — straight edges, exact angles, nothing grown.
Fig. 1 · Coral fan
Tower, tier i · mint. 12 arcs at 30°, a second whorl at 15° offset, polyps at every tip. Fires by opening the whole colony 26% outward.
Fig. 2 · Seed head
Tower, control · cobalt. 18 crescent rays at 20°, core on a 137.5° divergence. Slows what it touches; the rays sweep, they do not rotate as a rigid body.
Fig. 3 · Spore pod
Tower, resource · ochre. 7 lobes at 51.43°, inner whorl at half offset. Sheds spores on a cycle; the loose dots are the same halftone as the fill.
Fig. 4 · Intruder, heavy
Enemy · coral. Slopes are 2:1, 45° and vertical — nothing else. Mitred joins, butt caps, zero radius, and a health bar with square ends. No curve appears anywhere on it.
Plate VI
Hover, tap or focus a row to fire it. Everything grows from the centre with a 6% overshoot; nothing translates in from off-screen, and nothing is linear.
Under prefers-reduced-motion: reduce the overshoot flattens and the hover trigger is dropped — the row still plays its duration on a deliberate press, so the ladder stays legible.
Plate VII
Three treatments, each next to the same ink laid flat. This is the difference between a vector illustration and something that went through a drum.